VR Game

Two of Us

Journey to find your Self

Project Description

A Journey to Find the Self

This project is built on the concept of a cooperative VR game shared between two players, but at its core, it explores a much more personal journey: the search for the self. The experience naturally guides the player to confront and rediscover who they are.

All Tasks

Waiting for approval

  • Payroll management

    Due on 2nd july

  • Employee Tracking

    2 days ago

  • Social media post

    Cancelled by user

  • Lead list

    70% prepared

  • Payment reminder

    sent to selected clients

All Tasks

Waiting for approval

  • Payroll management

    Due on 2nd july

  • Employee Tracking

    2 days ago

  • Social media post

    Cancelled by user

  • Lead list

    70% prepared

  • Payment reminder

    sent to selected clients

All Tasks

Waiting for approval

  • Payroll management

    Due on 2nd july

  • Employee Tracking

    2 days ago

  • Social media post

    Cancelled by user

  • Lead list

    70% prepared

  • Payment reminder

    sent to selected clients

Key Pillars

Immersive Storytelling

combined with a metafictional narrative, encourages the player to identify with their in-game self.

sci-fi Adventure

Escape Journey

Key Pillars

Cooperation as Self Insight

The missions are designed around information sharing and discussion between players. To complete a mission, the two players must communicate by voice and exchange hints back and forth.

AI-based analysis

Behavioral data

Reflection report

Key Pillars

Asymmetric Cooperation

두 플레이어는 시야, 접근 권한, 조작 가능 오브젝트가 다른 상태로 같은 목표를 해결한다.협동은 선택사항이 아니라, 서로의 결핍을 메우지 않으면 진행이 불가능한 규칙으로 설계된다.

Information asymmetry

Asymmetric viewpoints

They come to understand themselves
through each other

The puzzle-solving process becomes more than a simple maze exploration—it turns into a metaphor for exploring the relationship between two people. Each puzzle and maze symbolically reveals interpersonal elements such as trust, understanding, and communication between players, adding depth to the gameplay narrative.

Step 1

Build the Path and Cross

As a warm-up stage before the main gameplay, this mission has the Observer connect the Explorer’s route, while the Explorer moves forward by crossing the path.

Step 2

Match the Picture on the Wall

An asymmetrical, dialogue-driven puzzle that tests the Explorer’s comprehension and the Observer’s clarity.

  • class AutomationTrigger:
    def __init__(self, threshold):
    self.threshold = threshold
    self.status = "inactive"

    def check_trigger(self, value):
    if value > self.threshold:
    self.status = "active"
    return "Automation triggered!"
    else:
    return "No action taken."
    def get_status(self):
    return f"Status: {self.status}"

  • class AutomationTrigger:
    def __init__(self, threshold):
    self.threshold = threshold
    self.status = "inactive"

    def check_trigger(self, value):
    if value > self.threshold:
    self.status = "active"
    return "Automation triggered!"
    else:
    return "No action taken."
    def get_status(self):
    return f"Status: {self.status}"

  • class AutomationTrigger:
    def __init__(self, threshold):
    self.threshold = threshold
    self.status = "inactive"

    def check_trigger(self, value):
    if value > self.threshold:
    self.status = "active"
    return "Automation triggered!"
    else:
    return "No action taken."
    def get_status(self):
    return f"Status: {self.status}"

  • class AutomationTrigger:
    def __init__(self, threshold):
    self.threshold = threshold
    self.status = "inactive"

    def check_trigger(self, value):
    if value > self.threshold:
    self.status = "active"
    return "Automation triggered!"
    else:
    return "No action taken."
    def get_status(self):
    return f"Status: {self.status}"

Step 3

Escape the Lever Maze

Under limited visibility, players must imagine each other’s viewpoint through verbal descriptions. The Observer aligns the levers, and the Explorer escapes the maze.

Step 4

Disarm the Bomb Robot

In a high-pressure scenario, both players must react quickly and read the situation fast to complete the mission aboard a speeding train.